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CS2Signals
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BUY Medium conviction

Four weapon collections left the weekly drop pool

· New item and collection updates

Buy removed weekly-drop collections on pullbacks, not first-spike candles. Avoid launch pricing on Harlequin, Achroma, and AK47 | Aphrodite while new supply appears.

6 calls · top 2 free

BUY

2018 Nuke and 2018 Inferno collections

These are the strongest removals. Weekly Care Package supply is cut off, so remaining skins and trade-up inputs now depend on existing float and seller inventory.

The play

Do not market-buy into the first repricing. Bid on liquid, desirable skins after volume cools or listings rebuild. Size medium; these can stay volatile for days.

Horizon
2–6 weeks
Risk
Medium
BUY

Dust 2 Collection skins

Dust 2 also lost weekly-drop supply. It has broad name recognition, so casual demand may react faster than Safehouse.

The play

Target clean, liquid listings only after the initial gap. Avoid overpaying for random low-demand fillers unless they are clearly trade-up inputs.

Horizon
2–6 weeks
Risk
Medium
  • HOLD

    Safehouse Collection skins

  • AVOID

    Harlequin and Achroma collection launch listings

  • AVOID

    AK47 | Aphrodite launch pricing

4 more calls, plus what to watch and what would make this wrong

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What Valve changed

  • “Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, Achroma”

    New weekly-drop supply starts for two collections.

  • “Removed four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection”

    Fresh weekly supply stops for four existing collections.

  • “Added a new Limited Edition Item: the AK47 | Aphrodite”

    A new limited AK skin enters price discovery.

  • “Added Anubis to the Active Duty Map Pool”

    Anubis returns to future active-duty event attention.

Valve's original patch notes
  • Premier Season Four has begunAdded Anubis to the Active Duty Map PoolRemoved Train from the Active Duty Map Pool
  • Adjusted underlying per-map competitive matchmaking rank values. Existing per-map competitive Skill Groups have been expired, and will be displayed again once the player obtains the required number of wins
  • Minor adjustments to the MP7 and MP5-SD:Slightly increased damageSlightly reduced damage fall-offReduced price by $100.
  • Reduced price of the PP-Bizon by $100.
  • Jump changes:Landing time is now calculated with subtick precisionJumping and landing no longer affect stamina. The landing speed penalty is now a simple function of landing timeAny jump press within sv_bhop_time_window centered on the landing time that hasn't been penalized by sv_jump_spam_penalty_time will be treated as a successful bunnyhopLegacy jump behavior can be restored on private servers with sv_legacy_jumpMap Guides can now be loaded in online games of casual and retakes (via the ESC menu)
  •  Reduced audio output latencyHigher fidelity knife draw and inspect soundsWeapon, knife and utility draw sounds no longer overlap when switching quickly between themKnife impact sounds are now unique based on primary fire or alt fire swings as well as front and rear attacks. This reflects the different damage amounts dealt with each attack Ambient sounds no longer restart from the beginning when transitioning between zones
  • Added two all-new weapon collections to the Weekly Care Package drop list: Harlequin, AchromaRemoved four weapon collections from the Weekly Care Package drop list: Safehouse, Dust 2, 2018 Nuke Collection, and the 2018 Inferno Collection
  • Added a new Limited Edition Item: the AK47 | Aphrodite
  • Increased material fidelity on some of the base guns:Ak47AugAWPBerettasDeagleGalilMac-10MP7P250Tec9USP-SBizonCz75aFamasMP9Changed voice status behavior to always show a mic for local player if mic is open Fixed a bug related to Deathcam intersectionFixed some cases where the player would collide with internal edges while sliding along a ramp in surf modeImproved the resolution of the PVS for some static level geometryFixed some small interpenetrations in Butterfly Knife animationsFixed a case where blood decals weren't appearing
  • Fixed a bug where activator was sometimes incorrect for func_door outputs OnOpen, OnFullyOpen, OnClose, and OnFullyClosedAdded BaseModelEntity.
  • GetModelNameAdded BaseModelEntity.
  • GetModelScaleAdded BaseModelEntity.
  • GetColorAdded BaseModelEntity.
  • IsGlowing
  • Removed community maps: Golden, Palacio, Agency, and Rooftop from all game modesAdded community maps Warden, Stronghold, and Alpine to Competitive, Casual, and Deathmatch modesAdded community maps Sanctum and Poseidon to Wingman modeAnubisBridge drop moved near Mid DoorsMid doors orientation reversedHole added between Connector and Back of BBombsite A crates moved up steps on to WalkwayScaffolding added to pillar on Bombsite A

Written by AI from Valve's patch notes and told to be critical. Information, not financial advice: skin prices can fall as fast as they rise.