Dead Hand adds 22 new gloves
· New items
Avoid launch buys in Dead Hand gloves and Terminals; weekly-drop access means supply should build. Sell only into early scarcity premiums if you receive a Terminal.
4 calls · top 2 free
Dead Hand Collection gloves
They will open with scarcity pricing and hype. Weekly Terminal drops should add more attempts and more glove listings over time.
The play
Do not buy first listings. Wait for multiple weekly drop cycles and a visible floor before considering entries. Size small until supply is clearer.
- Horizon
- Next 2–6 weeks
- Risk
- Medium
Dead Hand Terminal early drops
If marketable, early Terminals should carry the strongest scarcity premium before weekly supply builds.
The play
If you receive one and bids are thin but high, sell into the launch premium. Do not rebuy until listings deepen after weekly resets.
- Horizon
- Next 48 hours
- Risk
- Medium
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HOLD
Existing gloves
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AVOID
Dead Hand Collection skins
2 more calls, plus what to watch and what would make this wrong
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What Valve changed
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“The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.”
New skin and glove supply enters the market, with gloves as the rare chase item.
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“Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.”
Supply is recurring through weekly drops, not a one-time fixed release.
Valve's original patch notes
- The Dead Hand Collection is now available, featuring 17 finishes from community contributors, and including 22 all-new gloves as rare special items.
- Access items in the Dead Hand Collection via the Dead Hand Terminal, available as a weekly drop.
- Dust IIFixed a pixel gap in a door Outside Long. AlpineUpdated to the latest version from the Community Workshop (Update Notes)
Written by AI from Valve's patch notes and told to be critical. Information, not financial advice: skin prices can fall as fast as they rise.