Signals
Every CS2 update that can move skin prices, with one clear call. 49 patches without market impact skipped.
Valve checked 51 seconds ago
Latest
This patch does not change item supply or demand
Hold positions and do not chase any market move from this patch. The notes are gameplay, demo, server, Workshop, and renderer changes with no item economy impact.
3 calls in the brief
Earlier
Agents now show equipped gloves in menus
Hold gloves and agents; this is a visibility change, not a supply shock. Do not chase early glove or agent reprices unless volume confirms real demand.
4 calls in the brief
Valve lets players apply stickers to C4
Buy only liquid existing stickers that show real volume from C4 crafts; keep size small. Avoid launch premiums on the new Starjunk 95 music kit because store supply is open.
4 calls in the brief
Cologne 2026 Shop gets a September 29 cutoff
Hold Cologne 2026 Shop items unless late-sale supply creates a clear discount. Avoid chasing Ranked Series stickers at launch while primary supply is open.
4 calls in the brief
Valve opens submissions for three future collections
Hold Armory items; this patch adds no tradable supply today. Avoid buying theme hype until Valve shows actual items, odds, release method, or removals.
4 calls in the brief
Four Armory collections are removed from the Armory
Buy removed Armory collections after the first repricing settles. Avoid chasing the new Spy Tech, Arabesque, Fruits & Vegetables, and Auto Racing drops at launch.
6 calls in the brief
Falcons Champions Autographs enter the Major Shop
Avoid launch buys while new Major Shop supply forms. Existing Falcons holders can sell hype spikes, but there is no clear scarcity catalyst in these notes.
4 calls in the brief
Cologne sticker shop now shows 7-day price ranges
Hold Cologne 2026 stickers and capsules; this is a UI/transparency patch, not a supply change. Avoid paying a premium for shop tile exposure.
5 calls in the brief
Souvenir skins now work in Trade Up Contracts
Buy underpriced low-tier Souvenir inputs only where trade-up math works. Sell or avoid normal fodder that just lost scarcity to a new pool of souvenir supply.
5 calls in the brief
NIGHTMODE II Music Kits enter the Store
Avoid launch chasing. Store availability creates direct new supply, so early market premiums on NIGHTMODE II kits should be treated as sellable hype, not scarcity.
4 calls in the brief
Germany and Netherlands case openings now require X-Ray
Hold cases and Souvenir Packages; don't buy the non-tradable P250 hype. This is a regional opening-flow change, not a global supply cut, and keyless containers are unaffected.
4 calls in the brief
Dead Hand adds 22 new gloves
Avoid launch buys in Dead Hand gloves and Terminals; weekly-drop access means supply should build. Sell only into early scarcity premiums if you receive a Terminal.
4 calls in the brief
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